I just watched a video about a lawyer fighting for the rights of animals - asking that they have limited rights as "persons" under the law. After I watched it, I did a little research into whether it is feasible for animals to be considered persons. Turns out, he is on to something. A "person" can in fact be a non-human. Take for instance, corporations. Corporations are non-human entities protected under the law as as person. I am going to dig a little deeper on this issue and explore what other research is out there on this topic. In the meantime, take a look at this engaging video.
https://screen.yahoo.com/new-york-times/animals-persons-too-090015265.html
This blog is dedicated to opening our minds, our hearts, and dialogue about each other and our fellow creatures. This is a shared Earth and our ecosystem is reliant on the capacity of our humanity.
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Wednesday, April 23, 2014
Sunday, April 13, 2014
Just A Dog Cartoon
CARTOON ANIMATION Erin N. Kidder
Just A Dog
Here is the cartoon I created in Plotagon for class.
https://plotagon.com/6112
Just A Dog
Here is the cartoon I created in Plotagon for class.
https://plotagon.com/6112
Monday, April 7, 2014
VISUALIZING DATA
FOR FOCUS Erin N. Kidder
Assignment for
SOC 6903.002
INFORMATION
GRAPHICS AND DATA VISUALIZATION
We have all
heard the old adage a picture is worth a
thousand words. This is true when we consider the impact information
graphics, animated graphics, and interactive graphics can have on sociology.
While sociology has relied heavily on the written word, much of the content can
be dense. By providing a snapshot of information through graphics, sociologists
can spark an interest in people who may otherwise avoid reading lengthy
articles. Infographics can help people better understand data by integrating
words and pictures in a “fluid and dynamic way”, can help reveal “submerged”
information, and can be universally understood, according to the blog
Communication Nation (http://communicationnation.blogspot.com/2007/04/what-is-infographic.html). For purposes of my research on animals
and society, infographics can help connect humans to animals in a useful
manner.
My sociological
focus applies the concepts of habitus and field (habitus being “the mental
structures through which they apprehend the social world” (Bourdieu 1089:18),
and field being the confines “serving to constrain agents, whether they are
individuals or collectivities” (Ritzer 2008:86)) to the investigation of
humans’ behaviors toward and attitudes about animals. Most specifically, how
those concepts help or hinder the welfare of animals in a community. I am
interested in exploring how individuals are brought up to think about animals
within the context of their lives, and how that upbringing may be a universal
phenomenon within a community of individuals with similar upbringing.
Infographics can help shed light on this focus – at least certain aspects of
this focus – in various ways. Below are just a few examples of how
infographics, animated graphics, and interactive graphics may be useful to the
sociological study of animals and society.
Infographics (Static)
Through my work
at an animal shelter, I found that pictures do indeed lend a certain emphasis
to the issue of the importance of spaying and neutering cats and dogs. By
providing a graphic detailing how many offspring a dog and/or cat can produce
over the course of their life, helps shed light on just how quickly
overpopulation can happen. This is especially crucial for cities, which face
overwhelming populations of dogs and cats. For instance, San Antonio Animal
Care Services took in over 30,000 dogs and cats in 2013 (www.sanantonio.gov/animalcare/Asilomar/2013/acs-asilomar-FY2013.pdf), and this does not even account for the
many stray dogs and cats still roaming the streets or those allowed to wander
loose. An overpopulation of dogs and cats is often a direct result of not
spaying and neutering. This is information that can be easily represented by
showing the graphic of one female dog and/or cat, followed by a whole pyramid
of other dogs and cats that can be born to that one dog and/or cat over their
lifetime if not spayed or neutered. Most importantly, this information can be
used in applied sociology whereby sociologist can help to shape a different
trajectory for communities regarding animal welfare issues, such as
overpopulation.
Animated Graphics (Video)
Animated
graphics would be useful in helping an audience travel through the history of
animal welfare. For instance, it would be a useful tool to show how
organizations like the American Society for the Prevention of Cruelty to
Animals (ASPCA), or the Humane Society, or American Humane developed and under
what circumstances. An animated graphic can indicate what events took place
sparking animal welfare laws and reforms nationwide. This can be done as a
moving timeline that can help transport a user to that moment in time by using
photos and brief data associated with that period of time in animal welfare.
This type of information would also be useful in offering an historical
perspective on the changing attitudes about and behaviors toward animals in our
society.
Interactive Graphics
Interactive
graphics would be a great method of informing people about their own community.
Take for instance violence toward animals. By providing an interactive map of a
community, which indicates the number of violent offenses toward animals
(perhaps the number of incidents, the number of prosecuted cases, etc.) when a
user moves the cursor over the area, it would offer unique and detailed
information about animal welfare within a community. Again, this information
would be useful for applying sociological information to better understand the
needs of animals and humans in a community, and ideally to help shape programs
and policies that can target particular areas of a community. In other words,
if there is a specific hot spot on a map, indicated by an interactive graphic,
where animals are often victims of violence, then this may be an indication
that a humane education program would be beneficial to that part of the
community.
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